Monday, 11 January 2010

Editing Textures for the UV Snapshots

This is the texture I worked on using what we learnt in Photoshop Phil's lessons, the second image is the texture prior to me having worked on it. The first image is edited in order for me to duplicate them whilst working with the UV snapshots without the repetitions looking too obvious.



Chair reference image planes

I created these two 'side' and 'top'' image plane' reference images to help me stay within the correct size ratio whilst modeling the chair in Maya. I used the other photographs to help give me an idea of how cafe chairs look which in turn helped me create the reference plane images.






Friday, 8 January 2010

Rule of thirds

Alan introduced us to the 'rule of thirds' which is a rule used to aid the composition of a scene to make it more aesthetically pleasing. Many scenes in films use the rule of thirds, they can either place subjects on thirds, or in thirds.

The following are examples of the use of the 'rule of thirds' in the films 'Equilibrium' and 'Unleashed':

IN thirds:





ON thirds:

Colour maps for the Pirate's Cove tutorial