-Separate maps were used for the Bright and Dark ambient colours in the Ambient Occlusion Node.
-Adjusted the Ramp of the Rim Lighting.
-Turned off the Specular Highlights on one light.
-Max Distance for the Ambient Occlusion node was created.
UPDATE:
-Tongue uses duplicate network to Num Num.
-Eyes and Iris adjusted in the Colour, Ambient colour and Diffuse.
Hey Bharathi,
ReplyDeleteI think the colour of the tongue needs to be more saturated and vivid - a bit redder in other words.
Also, whiten the eyes.
ReplyDeleteAh, thanks for pointing that out Tom, will do it now!! :)
ReplyDeleteThanks Alan, will make adjustments now!! :)