Tuesday, 16 April 2013

Num Num Eating Chocolate Render

-Separate maps were used for the Bright and Dark ambient colours in the Ambient Occlusion Node.
-Adjusted the Ramp of the Rim Lighting.
-Turned off the Specular Highlights on one light.
-Max Distance for the Ambient Occlusion node was created.


UPDATE:

-Tongue uses duplicate network to Num Num.
-Eyes and Iris adjusted in the Colour, Ambient colour and Diffuse.

3 comments:

  1. Hey Bharathi,

    I think the colour of the tongue needs to be more saturated and vivid - a bit redder in other words.

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  2. Ah, thanks for pointing that out Tom, will do it now!! :)

    Thanks Alan, will make adjustments now!! :)

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