I found this video on YouTube while trying to understand what Tableau Vivant is. From what I've seen and found, Tableau Vivant is the capture of moving theatre, in which the moving theatricals are the reanimation of Artworks. This is getting a bit confusing for me, but I think I'm starting to get it, in order to create a tableau vivant scene I will need to recreate a piece artwork or theatre that draws on it's conventions and then capture this with a photograph.
Saturday, 12 December 2009
Mirror's Edge Uncanny
Mirror's Edge is a game that tells the story of a protagonist that illegally transports information using parkour in a city where all communication is policed and therefore takes the protagonist into areas that are empty, often abandoned and therefore uncanny. I really like the minimalist and clean approach to the design in Mirror's Edge and when playing through the game, some areas really do feel strange with the cold silence that comes with Faith (the protagonist) being alone in most places.






Friday, 11 December 2009
Textures: Mouldy Cheese

This is one of the textures that I created in Phil's Photoshop session, I was fairly confident that it resembled mouldy cheese but still felt the need to write it in the top left hand corner. It was made by using the cloud filter, then adjusting the curves, applying a texture above it that resembled the various tiny indents in cheese and then finally overlaying an image of desert cracks with low opacity to resemble the breaking that occurs in cheese over time. I just realised that the spelling 'moldy' is US, the UK spell it 'mouldy', I was confused as everywhere on the internet had 'mouldy', just shows how dominating the US are in the Media.
Maya Camera Rig

I think it's really useful, Alan showing us little things like this that make major changes to a scene, I really was fascinated as to what lengths animators are going to, to replicate 'real-life', I mean, this camera now moves like a real camera! I'm grateful that Alan's teaching us Maya in a way that we will become knowledgeable with it, while at the same time not scared of using it (although I never wanna hear the words Planar mapping or UV Texture Edition again after the last unit)
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