-Separate maps were used for the Bright and Dark ambient colours in the Ambient Occlusion Node.
-Adjusted the Ramp of the Rim Lighting.
-Turned off the Specular Highlights on one light.
-Max Distance for the Ambient Occlusion node was created.
-Tongue uses duplicate network to Num Num.
-Eyes and Iris adjusted in the Colour, Ambient colour and Diffuse.